Unlike IDPA, which uses a fixed 90 round course of fire as the classifier, USPSA uses a rotating array of classifier stages. Usually one classifier stage will be inserted in every club match, and a shooter needs to shoot a minimum of four classifiers in one division to achieve a USPSA classification. From time to time, clubs will hold special “classifier matches” where the bulk of the stages will be classifiers, which allows shooters who are unclassified to quickly get classified.
Classifier stages themselves are broken down into “skill tests”, and while shooting a classifier well doesn’t mean that you can shoot a 32 round field course well, it does mean that your shooting fundamentals (such as sight picture, trigger control, etc) are generally solid. Most classifiers will also test your ability to reload, which is imperative for pretty much every division except Open and Limited. To help with that, we’re going to break down CM99-42 Fast’n Furious.
- Gun: S&W 686 SSR Pro
- Ammo: BVAC .38 Special
- Holster: Comp-Tac Belt Holster
- Speedloader holder: 4Wheelguns.com ICORE model
Fast’n Furious is a very simple classifier stage that can cause a lot of problems for shooters. Right off the bat, the shooter is faced with a choice – start on the weak hand side of the barricade, or the strong hand side? I personally choose to start on the weak hand side of the barricade. While this slows down my draw slightly, it speeds up the reload as it’s much faster for me to reload as I move back to my strong side. So for decision number 1, I recommend starting on the weak-hand side.
Decision number 2 is “Steel or paper first?” Once you’ve picked which side to start and finish on, you have to decide whether or not you’re going to shoot the poppers or the paper targets first. For Revolver and Single Stack shooters, the choice is clear cut: steel first. If you’re running a revolver, you cannot afford a miss here, but in the off chance that you do it’s better to engage the steel first so that you’ve got enough rounds to get them down. In a perfect world though, you don’t miss the steel and shoot exactly six rounds on each side. Production/L10 shooters (and of course Limited and Open) could shoot either first – if I was running L10 I’d draw and shoot the paper first, because I can get a faster presentation on a paper target than I can on the steel popper. So decision number 2: which targets first is steel for SS/Revo, and paper first for everyone else.
Once you make your decisions on how to shoot it, all that’s left is execution. The critical parts of this classifier are 1) not missing the steel, 2) sticking your reload, and 3) getting good first shots on your draw and after your reload. If you can do all that, you’ll post a great score!